Episode 12 – The One with the Tribbles

Posted by TheHawv on June 16, 2010

Episode Twelve is packed full of Klingons, Tribbles, and low Dexterity! We get into a 3-way discussion in the Crypt about the storied History of Star Trek Role-Playing, and then cover everyone’s favorite dump stat for melee fighters, Dexterity! Learn how to be more than “Captain Clumsy” — All of this, and more on Episode 12!

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Last modified on June 16, 2010

Filed under: Podcasts!2 Comments »

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2 Responses to “Episode 12 – The One with the Tribbles”

  1. Patmos Says:

    Great show as always, Congrats on your mini Bryan!

  2. Elderac Says:

    Great show. You guys need to get Documentary Girl to stop in more often.

    If I recall right, Heritage was largely a miniatures company. When I first started buying miniatures in the early 80’s I got them from a FLGS called The Citadel in Groton, CT (now in New London, CT). Heritage would make the miniatures and then produce a game to use them with. I bought a lot of Heritage’s Star Trek miniatures back in the day as they were great for modern and futuristic civilians. I needed those because Traveller was my game back then.

    I never saw the Star Trek game by Heritage, but did get (and still have) their Barsoom game.

    I did own the FASA game at one time and actually ran a few games of it, mostly at conventions. I think the need for having a captain is one of the big problems with the Star Trek line as well as it is a very diplomacy heavy genre.

    I have heard of a group that runs a Star Trek game using the SWSE game system (without Jedi of course). Ship combat would take a little work, but the four remaining classes have enough flexibility to pull it off.

    If I were to run a game like that, though, because of the level system, I would start the PC’s off as junior officers or enlisted crewmembers. The NPC captain would assign them a mission and give them the authority to execute the mission.

    Another method that might work well, and this is something I did in a Traveller campaign once, is have the PC’s create 2 or more different characters, such as a troop, a junior officer, and a fighter pilot. Then, depending on the “episode” of the week, they pull out the appropriate character and carry out the weekly mission.

    If you mix this with Dave the Game’s 5 x 5 method where you have a major plot and minor plot for each episode, and you have a campaign worth of fun.

    I really appreciate your podcast and hope to send you a liner some day.

    I found my way in the City of Doors.

    Elderac

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